![]() While I’m all for accompanying materials to enrich the narrative of a game, in Balan Wonderworld’s case the accompanying materials feel more necessary than supplementary.įor example, the first Stage’s inhabitant, Jose Gallard, is never referred to by name until the end credits role and his story is only touched upon by the aforementioned cutscenes. In case you didn’t know, a novel and manga was released to supplement Balan Wonderworld’s story, and various PVs are there to introduce you to the game’s characters. ![]() While it was enjoyable at first, it gets boring really fast and you’ll be skipping these sequences by the time you reach level 3, maybe even earlier. Pair it with drab cutscenes and an incoherent dance number everytime you beat a boss and it suddenly feels like a tired and unevenrful noon time show. Unfortunately, the execution lacks weight and depth that the overall narrative becomes somewhat forgettable. In terms of the story itself, the game has a very positive, though pretty generic message, and it’s that sort of uplifting and positive feeling that could appeal to a lot of people. Along the way the pair and Balan are opposed by the similarly mysterious Lance, who commands the Negati, monsters born from darkness. Both have different circumstances but are still similar in the sense that both lead a troubled life, leading them to encounter Maestro Balan, the mysterious overseer of the Balan Theater.įrom here, Balan brings the pair to Wonderworld, a fantastic realm created from memories and hearts where Leo and Emma will embark on a journey, meeting other troubled souls and healing their hearts, all while learning to deal with their own troubles. In Balan Wonderworld, you play one of two children: Leo Craig or Emma Cole.
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